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Grand Theft Auto VI

Technical Game Designer

Rockstar Games

Designed and developed NPC encounters and events for players to discover in the open world of GTA VI.

Overview

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Platforms

PC, Console

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Roles

Technical Game Designer

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Team Size

20+

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Project Setting

Professional

Tools Used

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C#

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Visual Studio

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Perforce

Experience

Technical Game Designer

​Aug 2020 - Sept 2022

  • Designed and implemented systemic open-world NPC encounters and dynamic events for Grand Theft Auto VI, contributing to emergent player-driven storytelling.

  • Built reusable behavior trees and scalable event frameworks to support branching outcomes, complex AI logic, and varied encounter states.

  • Partnered closely with engineering to refine encounter systems, improve in-house tools, and ensure technical reliability at scale.

  • Mentored new team members on workflows, scripting standards, and systemic design principles to accelerate onboarding and team effectiveness.

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