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Senior Technical Game Designer

Overview
Platforms
PC, Console
Roles
Technical Game Designer
Team Size
20+
Project Setting
Professional
Tools Used

C#

Visual Studio

Perforce
Experience
Technical Game Designer
Aug 2020 - Sept 2022
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Designed and implemented systemic open-world NPC encounters and dynamic events for Grand Theft Auto VI, contributing to emergent player-driven storytelling.
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Built reusable behavior trees and scalable event frameworks to support branching outcomes, complex AI logic, and varied encounter states.
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Partnered closely with engineering to refine encounter systems, improve in-house tools, and ensure technical reliability at scale.
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Mentored new team members on workflows, scripting standards, and systemic design principles to accelerate onboarding and team effectiveness.
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