Technical Game Designer

Grand Theft Auto VI
Technical Game Designer
Rockstar Games
Assisted in designing and developing random encounters for players to discover in the open world of GTA VI.
This involves scripting events to dynamically react and handle any way players might approach them, and setting up events to spawn at engaging rates.
Overview

Platforms
PC, Console

Roles
Technical Game Designer

Team Size
20+

Project Setting
Professional
Tools Used

C#

Visual Studio

Perforce
Experience
Technical Game Designer
-
Designed and implemented organic open-world encounters, enhancing Grand Theft Auto VI player
immersion -
Authored in-depth design documents for prototyping and iterating on new gameplay features
-
Collaborated cross-functionally with design leads to refine content based on feedback and rapid iteration cycles
-
Utilized both visual scripting and proprietary tools to create dynamic in-game experiences
-
Trained and mentored new team members on best practices for using in-house development tools
Project Select
Mission Passed!
[ Click on a project below to select your next mission ]