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Grand Theft Auto VI

Technical Game Designer

Rockstar Games

Assisted in designing and developing random encounters for players to discover in the open world of GTA VI.

 

This involves scripting events to dynamically react and handle any way players might approach them, and setting up events to spawn at engaging rates. 

Overview

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Platforms

PC, Console

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Roles

Technical Game Designer

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Team Size

20+

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Project Setting

Professional

Tools Used

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C#

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Visual Studio

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Perforce

Experience

Technical Game Designer

  • Designed and implemented organic open-world encounters, enhancing Grand Theft Auto VI player
    immersion

  • Authored in-depth design documents for prototyping and iterating on new gameplay features

  • Collaborated cross-functionally with design leads to refine content based on feedback and rapid iteration cycles

  • Utilized both visual scripting and proprietary tools to create dynamic in-game experiences

  • Trained and mentored new team members on best practices for using in-house development tools

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