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Grand Theft Auto VI

Technical Game Designer

Rockstar Games

Designed and developed random encounters for players to discover in the open world of GTA VI.

 

This involves scripting events to dynamically react and handle any way players might approach them, and setting up events to spawn at engaging rates. 

Overview

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Platforms

PC, Console

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Roles

Technical Game Designer

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Team Size

20+

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Project Setting

Professional

Tools Used

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C#

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Visual Studio

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Perforce

Experience

Technical Game Designer

​Aug 2020 - Sept 2022

  • Designed and implemented organic open-world encounters for Grand Theft Auto VI.

  • Utilized both visual scripting and proprietary tools to create dynamic NPC AI content.

  • Scripted events to dynamically react to player behavior and handle diverse approaches.

  • Collaborated with design leads to refine content based on feedback and rapid iteration cycles.

  • Trained and mentored new team members on best practices for using in-house development tools.

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