Senior Technical Game Designer

Character Backstory
Hi, I'm Taylor!
I'm a Senior Technical Game Designer with 5+ years of AAA experience shipping live content for Call of Duty: Warzone and the upcoming Grand Theft Auto VI. I specialize in building modular gameplay systems, scalable mechanics, and dynamic content that moves cleanly from prototype to live deployment.
I love working at the intersection of design and engineering - scripting features, architecting reusable frameworks, developing AI behavior systems, and creating tools that empower teams to build faster and iterate smarter. Clear documentation, strong cross-disciplinary collaboration, and thoughtful mentorship are core parts of how I work.
Outside of AAA, I'm developing Hollow Moon, a 3D FPS roguelike centered on procedural level generation, physics-driven mechanics, and emergent item synergies. It's my playground for exploring systemic design, replayability, and moment-to-moment gameplay.
At the heart of everything I build is the player. I'm passionate about crafting experiences that feel responsive, surprising, and deeply satisfying - systems that scale, evolve, and hold up under real production pressure.
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