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Character Backstory

Hi, I'm Taylor!

I'm a Technical Game Designer with 5+ years of AAA experience on titles like Call of Duty: Warzone and the upcoming Grand Theft Auto VI. I specialize in designing and implementing systems, mechanics, game modes, and dynamic content from prototype to live deployment.

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I bring strong scripting, debugging, and cross-disciplinary collaboration skills, building scalable tools, modular systems, and replayable gameplay loops. I also develop AI behavior frameworks, document pipelines, and mentor designers to support smooth production.

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Outside of AAA, I’m creating Hollow Moon, a 3D FPS roguelike focused on procedural generation, physics-driven mechanics, and narrative time-loop progression.

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I’m passionate about crafting responsive, surprising, and player-focused experiences that feel great moment-to-moment and scale smoothly in live environments.

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