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Hollow Moon

Technical Game Designer

Personal Project

Hollow Moon is a 3D FPS roguelike where players journey through the warped gravity fields of a dying solar system, wielding a handmade gravity gun and temporal tether to reach a sentient black hole at the center of it all.

 

Each run brings you closer to the truth - why you’re trapped in an endless loop, and whether freeing the power inside will save your people or doom them forever.

Overview

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Platforms

PC

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Roles

Technical Game Designer

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Team Size

1

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Project Setting

Personal

Tools Used

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Unity

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Visual Studio

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Perforce

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Jira

Experience

Technical Game Design

Sept 2025 - Present

  • Designed and implemented systems for a 3D FPS roguelike with procedural levels and synergistic items.

  • Developed physics-based gravity gun and temporal tether systems, integrating combat and puzzles.

  • Prototyped enemy AI, developing reusable, modular behavior nodes.

  • Balanced weapons, loot pools, and power-ups to enhance replayability and combat flow.

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