Technical Game Designer

Hollow Moon
Technical Game Designer
Personal Project
Hollow Moon is a 3D FPS roguelike where players journey through the warped gravity fields of a dying solar system, wielding a handmade gravity gun and temporal tether to reach a sentient black hole at the center of it all.
Each run brings you closer to the truth - why you’re trapped in an endless loop, and whether freeing the power inside will save your people or doom them forever.
Overview
Platforms
PC
Roles
Technical Game Designer
Team Size
1
Project Setting
Personal
Tools Used

Unity

Visual Studio

Perforce

Jira
Experience
Technical Game Design
Sept 2025 - Present
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Designed and implemented systems for a 3D FPS roguelike with procedural levels and synergistic items.
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Developed physics-based gravity gun and temporal tether systems, integrating combat and puzzles.
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Prototyped enemy AI, developing reusable, modular behavior nodes.
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Balanced weapons, loot pools, and power-ups to enhance replayability and combat flow.
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