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Call of Duty: Warzone

Technical Game Designer

High Moon Studios

Designed, implemented, and maintained content, mechanics, systems, game modes, and easter eggs for Call of Duty: Warzone, shipping four seasons.

Overview

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Platforms

PC, Console

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Role

Technical Game Designer

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Team Size

10+

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Project Setting

Professional

Tools Used

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GSC

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Jira

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Perforce

Experience

Technical Game Designer

Oct 2022 - Sept 2025

  • Designed and implemented modular gameplay systems, mechanics, game modes, and multiplayer Easter Eggs for Call of Duty: Warzone, shipping four live content seasons on tight production timelines.

  • Architected reusable scripting frameworks that empowered designers to create scalable, dynamic content across multiple maps and modes.

  • Leveraged playtest feedback, live telemetry, and cross-disciplinary reviews to iterate quickly and balance features for a live-service environment.

  • Authored clear, production-ready documentation to support prototyping, implementation, and cross-team alignment.

  • Contributed to team growth by interviewing candidates, developing onboarding materials, and mentoring interns and new designers.

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